Library

The Timeless Way of Building

An immutable way of building spaces, buildings and towns that would make people feel "it's just right"

ReadChristopher W. Alexanderstarted finished
Cover of The Timeless Way of Building

Reading notes

Chapter 1. The timeless way

  • The difference between good and bad buildings/towns aren’t subjective - they are objective.
  • There is one way that a building or a town can actually be brought to life.
    • This method cannot be used mechanically
    • This method free us from all other methods.
  • Each one of us has, somewhere in his/her heart, the dream to make a living world, a universe.

Chapter 2. The quality without a name

  • There’s a fundamental quality that is required for timeless way of building.
  • But this quality cannot be named - yet it has the following traits:
    • It’s alive
    • It’s wholesome
    • It makes you feel comfortable
    • It brings freedom
    • It’s exact
    • It’s egoless
    • It’s eternal

Chapter 3. Being alive

  • add notes…

Chapter 4. Patterns of events

  • The life/experience/soul of a place depend not only on the physical environment, but also on the patterns of events which happens there.
    • ex) London - a gloomy street, a friendly pub, a church.
    • ex) Gangnam in Seoul - always crowded, sky high buildings, the nearest gate to Seoul for people from south
  • The standard patterns of events vary from person to person, and from culture to culture
  • One cannot think the place and events separately
    • ex) Kitchen -> Cooking, washing dishes, etc

Chapter 5. Patterns of space

  • A large part of structure of a building/town consists of patterns of relationships.
  • Relationships aren’t attached to the elements - the elements themselves “are” patterns of relationships.
  • Pattern of space does not “cause” the pattern of events, neither does the pattern of events “cause” the pattern of space.
    • They are invented and evolved together, by people’s culture.
  • Patterns get repeated from various buildings/towns - but buildings/towns get their own character due to differences in details.
  • Patterns used to consist buildings/towns aren’t that many as we think.

Chapter 6: Patterns which are alive

Chapter 18: The genetic power of language

  • An organism is a constant flux of processes.
  • A town or building also is a constant flux of processes.
  • Each building/town has it’s own problem - they have their own language to solve that problem.
  • A language is composed with various patterns that can solve divided sub-problems:
    • ex) A language for repairing common land inside a neighborhood:
      • Activity Nodes
      • Network of Paths and Cars
      • Green Streets
      • …
  • Every act of building, brings a handful of patterns into existence.
  • Each language, which is composed with smaller patterns, pulls other larger patterns.
  • Just like organisms, which cells cooperate to form organs and the body as a whole, the society is a cooperative result from each individuals’ actions.

Chapter 19: Differentiating Space

  • One cannot build an alive building from preformed components
  • Just like the growth of an embryo, the living space should “grow with differentiation”.
  • This process of design is often called “unfolding”.
  • Each pattern is an operator which differentiates space.
  • A language is a sequence of these operators.
    A design process of positioning productivity gears on my desk
  • The process of differentiation works well, only if we set the patterns in a language in right sequence.
  • 3 rules for ordering the patterns
    1. Higher level pattern should appear & considered before lower level pattern.
    • ex) Since “sitting room” pattern includes “alcove” pattern, it should be considered before “alcove” pattern when we start designing.
    1. The patterns using a same pattern should be placed close together.
    2. The patterns which is used by a same pattern should be placed close together.